It’s not quite on the level of an actual strategy game of course, but is by far the definitive version of the merging of Kingdom Building and RPG, which is good because Spellforce 3 was a resounding disaster. Choose to focus on expanding your borders politically or militarily, or ignore expanding for the moment and focus on building up your power base. Juggle your adventuring life with your rule, choosing what kind of King you are and what kind of Kingdom you foster. There’s a sense of urgency usually absent from the genre and you find you want to participate. While it sounds like a lot of busy work, it works so damn well you don’t even notice it. If they’re not with you, then they’re your enemy! Or something. Naturally this is a bad thing and can lead to the destruction of your kingdom, which is also an actual event you have to worry about. When populations grow restless, history shows they enjoy rioting. You have to regularly return to court, take requests, build things, and appear engaged, otherwise your populace will grow restless. Quests have time limits, or a specific time before they activate and usually bad things happen if you ignore them. There’s no running away from the main quest for 30 hours and then returning at your leisure. Time is your most valuable commodity and not your friend, unlike virtually every other RPG out there. The game does a damn fine job on the Kingdom level, making you feel like you’re making decisions and then dealing with the resulting consequences. The best part of it is how authentic the power progression feels. Interludes and some game segments are told via storybook Choose Your Own Adventure style, ripped straight out of Pillars, where they are a fantastic way of delivering more personal storytelling and working skill checks right into main play. This is an unexpected level of complexity for most CRPG fans that will make things even tougher. On top of that, the timing, movement, and line of sight rules are all ruthlessly enforced in combat, to a much higher degree than almost any other RPG. The game does include a very impressive array of difficulty options to try and help, but even on Very Easy, you are going to have a bad time. However, the latter is a significant issue and directly caused by being such a faithful Pathfinder conversion, it comes with the absolutely brutal low level play. The former is an issue, as it does indeed take a few hours of “ Baldur’s Gate, but not” in order to get to the Kingmaking part of the game, but after that things change up for the better. that the game’s fun, but it’s nothing special except for………B. Once you’re past the monumental milestone of making a character and reach the game proper you’ll notice two things at first. Character creation can take a very, very, very long time. There’s a total of 8 races to choose from as well, 11 skills to train in, and your standard 6 attribute system. ![]() All of those hideously broken combos from table-top have a new place to thrive. Multi-classing is of course present as well, further increasing the insane number of choices you can make at any time. With a staggering 14 classes, each of which has 3 other variants, and 6 prestige classes on top of those, all a 1 for 1 with the table-top for progression, numbers, and choices to make, the character creator is one of the most robust ever put into a game. Not even counting for Class Archetypes…….
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